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asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {\n try {\n var info = gen[key](arg);\n var value = info.value;\n } catch (error) {\n reject(error);\n return;\n }\n\n if (info.done) {\n resolve(value);\n } else {\n Promise.resolve(value).then(_next, _throw);\n }\n}\n\nexport default function _asyncToGenerator(fn) {\n return function () {\n var self = this,\n args = arguments;\n return new Promise(function (resolve, reject) {\n var gen = fn.apply(self, args);\n\n function _next(value) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value);\n }\n\n function _throw(err) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err);\n }\n\n _next(undefined);\n });\n };\n}","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar runtime = (function (exports) {\n \"use strict\";\n\n var Op = Object.prototype;\n var hasOwn = Op.hasOwnProperty;\n var undefined; // More compressible than void 0.\n var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n function define(obj, key, value) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n return obj[key];\n }\n try {\n // IE 8 has a broken Object.defineProperty that only works on DOM objects.\n define({}, \"\");\n } catch (err) {\n define = function(obj, key, value) {\n return obj[key] = value;\n };\n }\n\n function wrap(innerFn, outerFn, self, tryLocsList) {\n // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n var generator = Object.create(protoGenerator.prototype);\n var context = new Context(tryLocsList || []);\n\n // The ._invoke method unifies the implementations of the .next,\n // .throw, and .return methods.\n generator._invoke = makeInvokeMethod(innerFn, self, context);\n\n return generator;\n }\n exports.wrap = wrap;\n\n // Try/catch helper to minimize deoptimizations. Returns a completion\n // record like context.tryEntries[i].completion. This interface could\n // have been (and was previously) designed to take a closure to be\n // invoked without arguments, but in all the cases we care about we\n // already have an existing method we want to call, so there's no need\n // to create a new function object. We can even get away with assuming\n // the method takes exactly one argument, since that happens to be true\n // in every case, so we don't have to touch the arguments object. The\n // only additional allocation required is the completion record, which\n // has a stable shape and so hopefully should be cheap to allocate.\n function tryCatch(fn, obj, arg) {\n try {\n return { type: \"normal\", arg: fn.call(obj, arg) };\n } catch (err) {\n return { type: \"throw\", arg: err };\n }\n }\n\n var GenStateSuspendedStart = \"suspendedStart\";\n var GenStateSuspendedYield = \"suspendedYield\";\n var GenStateExecuting = \"executing\";\n var GenStateCompleted = \"completed\";\n\n // Returning this object from the innerFn has the same effect as\n // breaking out of the dispatch switch statement.\n var ContinueSentinel = {};\n\n // Dummy constructor functions that we use as the .constructor and\n // .constructor.prototype properties for functions that return Generator\n // objects. For full spec compliance, you may wish to configure your\n // minifier not to mangle the names of these two functions.\n function Generator() {}\n function GeneratorFunction() {}\n function GeneratorFunctionPrototype() {}\n\n // This is a polyfill for %IteratorPrototype% for environments that\n // don't natively support it.\n var IteratorPrototype = {};\n IteratorPrototype[iteratorSymbol] = function () {\n return this;\n };\n\n var getProto = Object.getPrototypeOf;\n var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n if (NativeIteratorPrototype &&\n NativeIteratorPrototype !== Op &&\n hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n // This environment has a native %IteratorPrototype%; use it instead\n // of the polyfill.\n IteratorPrototype = NativeIteratorPrototype;\n }\n\n var Gp = GeneratorFunctionPrototype.prototype =\n Generator.prototype = Object.create(IteratorPrototype);\n GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;\n GeneratorFunctionPrototype.constructor = GeneratorFunction;\n GeneratorFunction.displayName = define(\n GeneratorFunctionPrototype,\n toStringTagSymbol,\n \"GeneratorFunction\"\n );\n\n // Helper for defining the .next, .throw, and .return methods of the\n // Iterator interface in terms of a single ._invoke method.\n function defineIteratorMethods(prototype) {\n [\"next\", \"throw\", \"return\"].forEach(function(method) {\n define(prototype, method, function(arg) {\n return this._invoke(method, arg);\n });\n });\n }\n\n exports.isGeneratorFunction = function(genFun) {\n var ctor = typeof genFun === \"function\" && genFun.constructor;\n return ctor\n ? ctor === GeneratorFunction ||\n // For the native GeneratorFunction constructor, the best we can\n // do is to check its .name property.\n (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n : false;\n };\n\n exports.mark = function(genFun) {\n if (Object.setPrototypeOf) {\n Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n } else {\n genFun.__proto__ = GeneratorFunctionPrototype;\n define(genFun, toStringTagSymbol, \"GeneratorFunction\");\n }\n genFun.prototype = Object.create(Gp);\n return genFun;\n };\n\n // Within the body of any async function, `await x` is transformed to\n // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n // meant to be awaited.\n exports.awrap = function(arg) {\n return { __await: arg };\n };\n\n function AsyncIterator(generator, PromiseImpl) {\n function invoke(method, arg, resolve, reject) {\n var record = tryCatch(generator[method], generator, arg);\n if (record.type === \"throw\") {\n reject(record.arg);\n } else {\n var result = record.arg;\n var value = result.value;\n if (value &&\n typeof value === \"object\" &&\n hasOwn.call(value, \"__await\")) {\n return PromiseImpl.resolve(value.__await).then(function(value) {\n invoke(\"next\", value, resolve, reject);\n }, function(err) {\n invoke(\"throw\", err, resolve, reject);\n });\n }\n\n return PromiseImpl.resolve(value).then(function(unwrapped) {\n // When a yielded Promise is resolved, its final value becomes\n // the .value of the Promise<{value,done}> result for the\n // current iteration.\n result.value = unwrapped;\n resolve(result);\n }, function(error) {\n // If a rejected Promise was yielded, throw the rejection back\n // into the async generator function so it can be handled there.\n return invoke(\"throw\", error, resolve, reject);\n });\n }\n }\n\n var previousPromise;\n\n function enqueue(method, arg) {\n function callInvokeWithMethodAndArg() {\n return new PromiseImpl(function(resolve, reject) {\n invoke(method, arg, resolve, reject);\n });\n }\n\n return previousPromise =\n // If enqueue has been called before, then we want to wait until\n // all previous Promises have been resolved before calling invoke,\n // so that results are always delivered in the correct order. If\n // enqueue has not been called before, then it is important to\n // call invoke immediately, without waiting on a callback to fire,\n // so that the async generator function has the opportunity to do\n // any necessary setup in a predictable way. This predictability\n // is why the Promise constructor synchronously invokes its\n // executor callback, and why async functions synchronously\n // execute code before the first await. Since we implement simple\n // async functions in terms of async generators, it is especially\n // important to get this right, even though it requires care.\n previousPromise ? previousPromise.then(\n callInvokeWithMethodAndArg,\n // Avoid propagating failures to Promises returned by later\n // invocations of the iterator.\n callInvokeWithMethodAndArg\n ) : callInvokeWithMethodAndArg();\n }\n\n // Define the unified helper method that is used to implement .next,\n // .throw, and .return (see defineIteratorMethods).\n this._invoke = enqueue;\n }\n\n defineIteratorMethods(AsyncIterator.prototype);\n AsyncIterator.prototype[asyncIteratorSymbol] = function () {\n return this;\n };\n exports.AsyncIterator = AsyncIterator;\n\n // Note that simple async functions are implemented on top of\n // AsyncIterator objects; they just return a Promise for the value of\n // the final result produced by the iterator.\n exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {\n if (PromiseImpl === void 0) PromiseImpl = Promise;\n\n var iter = new AsyncIterator(\n wrap(innerFn, outerFn, self, tryLocsList),\n PromiseImpl\n );\n\n return exports.isGeneratorFunction(outerFn)\n ? iter // If outerFn is a generator, return the full iterator.\n : iter.next().then(function(result) {\n return result.done ? result.value : iter.next();\n });\n };\n\n function makeInvokeMethod(innerFn, self, context) {\n var state = GenStateSuspendedStart;\n\n return function invoke(method, arg) {\n if (state === GenStateExecuting) {\n throw new Error(\"Generator is already running\");\n }\n\n if (state === GenStateCompleted) {\n if (method === \"throw\") {\n throw arg;\n }\n\n // Be forgiving, per 25.3.3.3.3 of the spec:\n // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n return doneResult();\n }\n\n context.method = method;\n context.arg = arg;\n\n while (true) {\n var delegate = context.delegate;\n if (delegate) {\n var delegateResult = maybeInvokeDelegate(delegate, context);\n if (delegateResult) {\n if (delegateResult === ContinueSentinel) continue;\n return delegateResult;\n }\n }\n\n if (context.method === \"next\") {\n // Setting context._sent for legacy support of Babel's\n // function.sent implementation.\n context.sent = context._sent = context.arg;\n\n } else if (context.method === \"throw\") {\n if (state === GenStateSuspendedStart) {\n state = GenStateCompleted;\n throw context.arg;\n }\n\n context.dispatchException(context.arg);\n\n } else if (context.method === \"return\") {\n context.abrupt(\"return\", context.arg);\n }\n\n state = GenStateExecuting;\n\n var record = tryCatch(innerFn, self, context);\n if (record.type === \"normal\") {\n // If an exception is thrown from innerFn, we leave state ===\n // GenStateExecuting and loop back for another invocation.\n state = context.done\n ? GenStateCompleted\n : GenStateSuspendedYield;\n\n if (record.arg === ContinueSentinel) {\n continue;\n }\n\n return {\n value: record.arg,\n done: context.done\n };\n\n } else if (record.type === \"throw\") {\n state = GenStateCompleted;\n // Dispatch the exception by looping back around to the\n // context.dispatchException(context.arg) call above.\n context.method = \"throw\";\n context.arg = record.arg;\n }\n }\n };\n }\n\n // Call delegate.iterator[context.method](context.arg) and handle the\n // result, either by returning a { value, done } result from the\n // delegate iterator, or by modifying context.method and context.arg,\n // setting context.delegate to null, and returning the ContinueSentinel.\n function maybeInvokeDelegate(delegate, context) {\n var method = delegate.iterator[context.method];\n if (method === undefined) {\n // A .throw or .return when the delegate iterator has no .throw\n // method always terminates the yield* loop.\n context.delegate = null;\n\n if (context.method === \"throw\") {\n // Note: [\"return\"] must be used for ES3 parsing compatibility.\n if (delegate.iterator[\"return\"]) {\n // If the delegate iterator has a return method, give it a\n // chance to clean up.\n context.method = \"return\";\n context.arg = undefined;\n maybeInvokeDelegate(delegate, context);\n\n if (context.method === \"throw\") {\n // If maybeInvokeDelegate(context) changed context.method from\n // \"return\" to \"throw\", let that override the TypeError below.\n return ContinueSentinel;\n }\n }\n\n context.method = \"throw\";\n context.arg = new TypeError(\n \"The iterator does not provide a 'throw' method\");\n }\n\n return ContinueSentinel;\n }\n\n var record = tryCatch(method, delegate.iterator, context.arg);\n\n if (record.type === \"throw\") {\n context.method = \"throw\";\n context.arg = record.arg;\n context.delegate = null;\n return ContinueSentinel;\n }\n\n var info = record.arg;\n\n if (! info) {\n context.method = \"throw\";\n context.arg = new TypeError(\"iterator result is not an object\");\n context.delegate = null;\n return ContinueSentinel;\n }\n\n if (info.done) {\n // Assign the result of the finished delegate to the temporary\n // variable specified by delegate.resultName (see delegateYield).\n context[delegate.resultName] = info.value;\n\n // Resume execution at the desired location (see delegateYield).\n context.next = delegate.nextLoc;\n\n // If context.method was \"throw\" but the delegate handled the\n // exception, let the outer generator proceed normally. If\n // context.method was \"next\", forget context.arg since it has been\n // \"consumed\" by the delegate iterator. If context.method was\n // \"return\", allow the original .return call to continue in the\n // outer generator.\n if (context.method !== \"return\") {\n context.method = \"next\";\n context.arg = undefined;\n }\n\n } else {\n // Re-yield the result returned by the delegate method.\n return info;\n }\n\n // The delegate iterator is finished, so forget it and continue with\n // the outer generator.\n context.delegate = null;\n return ContinueSentinel;\n }\n\n // Define Generator.prototype.{next,throw,return} in terms of the\n // unified ._invoke helper method.\n defineIteratorMethods(Gp);\n\n define(Gp, toStringTagSymbol, \"Generator\");\n\n // A Generator should always return itself as the iterator object when the\n // @@iterator function is called on it. Some browsers' implementations of the\n // iterator prototype chain incorrectly implement this, causing the Generator\n // object to not be returned from this call. This ensures that doesn't happen.\n // See https://github.com/facebook/regenerator/issues/274 for more details.\n Gp[iteratorSymbol] = function() {\n return this;\n };\n\n Gp.toString = function() {\n return \"[object Generator]\";\n };\n\n function pushTryEntry(locs) {\n var entry = { tryLoc: locs[0] };\n\n if (1 in locs) {\n entry.catchLoc = locs[1];\n }\n\n if (2 in locs) {\n entry.finallyLoc = locs[2];\n entry.afterLoc = locs[3];\n }\n\n this.tryEntries.push(entry);\n }\n\n function resetTryEntry(entry) {\n var record = entry.completion || {};\n record.type = \"normal\";\n delete record.arg;\n entry.completion = record;\n }\n\n function Context(tryLocsList) {\n // The root entry object (effectively a try statement without a catch\n // or a finally block) gives us a place to store values thrown from\n // locations where there is no enclosing try statement.\n this.tryEntries = [{ tryLoc: \"root\" }];\n tryLocsList.forEach(pushTryEntry, this);\n this.reset(true);\n }\n\n exports.keys = function(object) {\n var keys = [];\n for (var key in object) {\n keys.push(key);\n }\n keys.reverse();\n\n // Rather than returning an object with a next method, we keep\n // things simple and return the next function itself.\n return function next() {\n while (keys.length) {\n var key = keys.pop();\n if (key in object) {\n next.value = key;\n next.done = false;\n return next;\n }\n }\n\n // To avoid creating an additional object, we just hang the .value\n // and .done properties off the next function object itself. This\n // also ensures that the minifier will not anonymize the function.\n next.done = true;\n return next;\n };\n };\n\n function values(iterable) {\n if (iterable) {\n var iteratorMethod = iterable[iteratorSymbol];\n if (iteratorMethod) {\n return iteratorMethod.call(iterable);\n }\n\n if (typeof iterable.next === \"function\") {\n return iterable;\n }\n\n if (!isNaN(iterable.length)) {\n var i = -1, next = function next() {\n while (++i < iterable.length) {\n if (hasOwn.call(iterable, i)) {\n next.value = iterable[i];\n next.done = false;\n return next;\n }\n }\n\n next.value = undefined;\n next.done = true;\n\n return next;\n };\n\n return next.next = next;\n }\n }\n\n // Return an iterator with no values.\n return { next: doneResult };\n }\n exports.values = values;\n\n function doneResult() {\n return { value: undefined, done: true };\n }\n\n Context.prototype = {\n constructor: Context,\n\n reset: function(skipTempReset) {\n this.prev = 0;\n this.next = 0;\n // Resetting context._sent for legacy support of Babel's\n // function.sent implementation.\n this.sent = this._sent = undefined;\n this.done = false;\n this.delegate = null;\n\n this.method = \"next\";\n this.arg = undefined;\n\n this.tryEntries.forEach(resetTryEntry);\n\n if (!skipTempReset) {\n for (var name in this) {\n // Not sure about the optimal order of these conditions:\n if (name.charAt(0) === \"t\" &&\n hasOwn.call(this, name) &&\n !isNaN(+name.slice(1))) {\n this[name] = undefined;\n }\n }\n }\n },\n\n stop: function() {\n this.done = true;\n\n var rootEntry = this.tryEntries[0];\n var rootRecord = rootEntry.completion;\n if (rootRecord.type === \"throw\") {\n throw rootRecord.arg;\n }\n\n return this.rval;\n },\n\n dispatchException: function(exception) {\n if (this.done) {\n throw exception;\n }\n\n var context = this;\n function handle(loc, caught) {\n record.type = \"throw\";\n record.arg = exception;\n context.next = loc;\n\n if (caught) {\n // If the dispatched exception was caught by a catch block,\n // then let that catch block handle the exception normally.\n context.method = \"next\";\n context.arg = undefined;\n }\n\n return !! caught;\n }\n\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n var record = entry.completion;\n\n if (entry.tryLoc === \"root\") {\n // Exception thrown outside of any try block that could handle\n // it, so set the completion value of the entire function to\n // throw the exception.\n return handle(\"end\");\n }\n\n if (entry.tryLoc <= this.prev) {\n var hasCatch = hasOwn.call(entry, \"catchLoc\");\n var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n if (hasCatch && hasFinally) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n } else if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else if (hasCatch) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n }\n\n } else if (hasFinally) {\n if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else {\n throw new Error(\"try statement without catch or finally\");\n }\n }\n }\n },\n\n abrupt: function(type, arg) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc <= this.prev &&\n hasOwn.call(entry, \"finallyLoc\") &&\n this.prev < entry.finallyLoc) {\n var finallyEntry = entry;\n break;\n }\n }\n\n if (finallyEntry &&\n (type === \"break\" ||\n type === \"continue\") &&\n finallyEntry.tryLoc <= arg &&\n arg <= finallyEntry.finallyLoc) {\n // Ignore the finally entry if control is not jumping to a\n // location outside the try/catch block.\n finallyEntry = null;\n }\n\n var record = finallyEntry ? finallyEntry.completion : {};\n record.type = type;\n record.arg = arg;\n\n if (finallyEntry) {\n this.method = \"next\";\n this.next = finallyEntry.finallyLoc;\n return ContinueSentinel;\n }\n\n return this.complete(record);\n },\n\n complete: function(record, afterLoc) {\n if (record.type === \"throw\") {\n throw record.arg;\n }\n\n if (record.type === \"break\" ||\n record.type === \"continue\") {\n this.next = record.arg;\n } else if (record.type === \"return\") {\n this.rval = this.arg = record.arg;\n this.method = \"return\";\n this.next = \"end\";\n } else if (record.type === \"normal\" && afterLoc) {\n this.next = afterLoc;\n }\n\n return ContinueSentinel;\n },\n\n finish: function(finallyLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.finallyLoc === finallyLoc) {\n this.complete(entry.completion, entry.afterLoc);\n resetTryEntry(entry);\n return ContinueSentinel;\n }\n }\n },\n\n \"catch\": function(tryLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc === tryLoc) {\n var record = entry.completion;\n if (record.type === \"throw\") {\n var thrown = record.arg;\n resetTryEntry(entry);\n }\n return thrown;\n }\n }\n\n // The context.catch method must only be called with a location\n // argument that corresponds to a known catch block.\n throw new Error(\"illegal catch attempt\");\n },\n\n delegateYield: function(iterable, resultName, nextLoc) {\n this.delegate = {\n iterator: values(iterable),\n resultName: resultName,\n nextLoc: nextLoc\n };\n\n if (this.method === \"next\") {\n // Deliberately forget the last sent value so that we don't\n // accidentally pass it on to the delegate.\n this.arg = undefined;\n }\n\n return ContinueSentinel;\n }\n };\n\n // Regardless of whether this script is executing as a CommonJS module\n // or not, return the runtime object so that we can declare the variable\n // regeneratorRuntime in the outer scope, which allows this module to be\n // injected easily by `bin/regenerator --include-runtime script.js`.\n return exports;\n\n}(\n // If this script is executing as a CommonJS module, use module.exports\n // as the regeneratorRuntime namespace. Otherwise create a new empty\n // object. Either way, the resulting object will be used to initialize\n // the regeneratorRuntime variable at the top of this file.\n typeof module === \"object\" ? module.exports : {}\n));\n\ntry {\n regeneratorRuntime = runtime;\n} catch (accidentalStrictMode) {\n // This module should not be running in strict mode, so the above\n // assignment should always work unless something is misconfigured. Just\n // in case runtime.js accidentally runs in strict mode, we can escape\n // strict mode using a global Function call. This could conceivably fail\n // if a Content Security Policy forbids using Function, but in that case\n // the proper solution is to fix the accidental strict mode problem. If\n // you've misconfigured your bundler to force strict mode and applied a\n // CSP to forbid Function, and you're not willing to fix either of those\n // problems, please detail your unique predicament in a GitHub issue.\n Function(\"r\", \"regeneratorRuntime = r\")(runtime);\n}\n","/*!\n * mustache.js - Logic-less {{mustache}} templates with JavaScript\n * http://github.com/janl/mustache.js\n */\n\n/*global define: false Mustache: true*/\n\n(function defineMustache (global, factory) {\n if (typeof exports === 'object' && exports && typeof exports.nodeName !== 'string') {\n factory(exports); // CommonJS\n } else if (typeof define === 'function' && define.amd) {\n define(['exports'], factory); // AMD\n } else {\n global.Mustache = {};\n factory(global.Mustache); // script, wsh, asp\n }\n}(this, function mustacheFactory (mustache) {\n\n var objectToString = Object.prototype.toString;\n var isArray = Array.isArray || function isArrayPolyfill (object) {\n return objectToString.call(object) === '[object Array]';\n };\n\n function isFunction (object) {\n return typeof object === 'function';\n }\n\n /**\n * More correct typeof string handling array\n * which normally returns typeof 'object'\n */\n function typeStr (obj) {\n return isArray(obj) ? 'array' : typeof obj;\n }\n\n function escapeRegExp (string) {\n return string.replace(/[\\-\\[\\]{}()*+?.,\\\\\\^$|#\\s]/g, '\\\\$&');\n }\n\n /**\n * Null safe way of checking whether or not an object,\n * including its prototype, has a given property\n */\n function hasProperty (obj, propName) {\n return obj != null && typeof obj === 'object' && (propName in obj);\n }\n\n // Workaround for https://issues.apache.org/jira/browse/COUCHDB-577\n // See https://github.com/janl/mustache.js/issues/189\n var regExpTest = RegExp.prototype.test;\n function testRegExp (re, string) {\n return regExpTest.call(re, string);\n }\n\n var nonSpaceRe = /\\S/;\n function isWhitespace (string) {\n return !testRegExp(nonSpaceRe, string);\n }\n\n var entityMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '/': '/',\n '`': '`',\n '=': '='\n };\n\n function escapeHtml (string) {\n return String(string).replace(/[&<>\"'`=\\/]/g, function fromEntityMap (s) {\n return entityMap[s];\n });\n }\n\n var whiteRe = /\\s*/;\n var spaceRe = /\\s+/;\n var equalsRe = /\\s*=/;\n var curlyRe = /\\s*\\}/;\n var tagRe = /#|\\^|\\/|>|\\{|&|=|!/;\n\n /**\n * Breaks up the given `template` string into a tree of tokens. If the `tags`\n * argument is given here it must be an array with two string values: the\n * opening and closing tags used in the template (e.g. [ \"<%\", \"%>\" ]). Of\n * course, the default is to use mustaches (i.e. mustache.tags).\n *\n * A token is an array with at least 4 elements. The first element is the\n * mustache symbol that was used inside the tag, e.g. \"#\" or \"&\". If the tag\n * did not contain a symbol (i.e. {{myValue}}) this element is \"name\". For\n * all text that appears outside a symbol this element is \"text\".\n *\n * The second element of a token is its \"value\". For mustache tags this is\n * whatever else was inside the tag besides the opening symbol. For text tokens\n * this is the text itself.\n *\n * The third and fourth elements of the token are the start and end indices,\n * respectively, of the token in the original template.\n *\n * Tokens that are the root node of a subtree contain two more elements: 1) an\n * array of tokens in the subtree and 2) the index in the original template at\n * which the closing tag for that section begins.\n */\n function parseTemplate (template, tags) {\n if (!template)\n return [];\n\n var sections = []; // Stack to hold section tokens\n var tokens = []; // Buffer to hold the tokens\n var spaces = []; // Indices of whitespace tokens on the current line\n var hasTag = false; // Is there a {{tag}} on the current line?\n var nonSpace = false; // Is there a non-space char on the current line?\n\n // Strips all whitespace tokens array for the current line\n // if there was a {{#tag}} on it and otherwise only space.\n function stripSpace () {\n if (hasTag && !nonSpace) {\n while (spaces.length)\n delete tokens[spaces.pop()];\n } else {\n spaces = [];\n }\n\n hasTag = false;\n nonSpace = false;\n }\n\n var openingTagRe, closingTagRe, closingCurlyRe;\n function compileTags (tagsToCompile) {\n if (typeof tagsToCompile === 'string')\n tagsToCompile = tagsToCompile.split(spaceRe, 2);\n\n if (!isArray(tagsToCompile) || tagsToCompile.length !== 2)\n throw new Error('Invalid tags: ' + tagsToCompile);\n\n openingTagRe = new RegExp(escapeRegExp(tagsToCompile[0]) + '\\\\s*');\n closingTagRe = new RegExp('\\\\s*' + escapeRegExp(tagsToCompile[1]));\n closingCurlyRe = new RegExp('\\\\s*' + escapeRegExp('}' + tagsToCompile[1]));\n }\n\n compileTags(tags || mustache.tags);\n\n var scanner = new Scanner(template);\n\n var start, type, value, chr, token, openSection;\n while (!scanner.eos()) {\n start = scanner.pos;\n\n // Match any text between tags.\n value = scanner.scanUntil(openingTagRe);\n\n if (value) {\n for (var i = 0, valueLength = value.length; i < valueLength; ++i) {\n chr = value.charAt(i);\n\n if (isWhitespace(chr)) {\n spaces.push(tokens.length);\n } else {\n nonSpace = true;\n }\n\n tokens.push([ 'text', chr, start, start + 1 ]);\n start += 1;\n\n // Check for whitespace on the current line.\n if (chr === '\\n')\n stripSpace();\n }\n }\n\n // Match the opening tag.\n if (!scanner.scan(openingTagRe))\n break;\n\n hasTag = true;\n\n // Get the tag type.\n type = scanner.scan(tagRe) || 'name';\n scanner.scan(whiteRe);\n\n // Get the tag value.\n if (type === '=') {\n value = scanner.scanUntil(equalsRe);\n scanner.scan(equalsRe);\n scanner.scanUntil(closingTagRe);\n } else if (type === '{') {\n value = scanner.scanUntil(closingCurlyRe);\n scanner.scan(curlyRe);\n scanner.scanUntil(closingTagRe);\n type = '&';\n } else {\n value = scanner.scanUntil(closingTagRe);\n }\n\n // Match the closing tag.\n if (!scanner.scan(closingTagRe))\n throw new Error('Unclosed tag at ' + scanner.pos);\n\n token = [ type, value, start, scanner.pos ];\n tokens.push(token);\n\n if (type === '#' || type === '^') {\n sections.push(token);\n } else if (type === '/') {\n // Check section nesting.\n openSection = sections.pop();\n\n if (!openSection)\n throw new Error('Unopened section \"' + value + '\" at ' + start);\n\n if (openSection[1] !== value)\n throw new Error('Unclosed section \"' + openSection[1] + '\" at ' + start);\n } else if (type === 'name' || type === '{' || type === '&') {\n nonSpace = true;\n } else if (type === '=') {\n // Set the tags for the next time around.\n compileTags(value);\n }\n }\n\n // Make sure there are no open sections when we're done.\n openSection = sections.pop();\n\n if (openSection)\n throw new Error('Unclosed section \"' + openSection[1] + '\" at ' + scanner.pos);\n\n return nestTokens(squashTokens(tokens));\n }\n\n /**\n * Combines the values of consecutive text tokens in the given `tokens` array\n * to a single token.\n */\n function squashTokens (tokens) {\n var squashedTokens = [];\n\n var token, lastToken;\n for (var i = 0, numTokens = tokens.length; i < numTokens; ++i) {\n token = tokens[i];\n\n if (token) {\n if (token[0] === 'text' && lastToken && lastToken[0] === 'text') {\n lastToken[1] += token[1];\n lastToken[3] = token[3];\n } else {\n squashedTokens.push(token);\n lastToken = token;\n }\n }\n }\n\n return squashedTokens;\n }\n\n /**\n * Forms the given array of `tokens` into a nested tree structure where\n * tokens that represent a section have two additional items: 1) an array of\n * all tokens that appear in that section and 2) the index in the original\n * template that represents the end of that section.\n */\n function nestTokens (tokens) {\n var nestedTokens = [];\n var collector = nestedTokens;\n var sections = [];\n\n var token, section;\n for (var i = 0, numTokens = tokens.length; i < numTokens; ++i) {\n token = tokens[i];\n\n switch (token[0]) {\n case '#':\n case '^':\n collector.push(token);\n sections.push(token);\n collector = token[4] = [];\n break;\n case '/':\n section = sections.pop();\n section[5] = token[2];\n collector = sections.length > 0 ? sections[sections.length - 1][4] : nestedTokens;\n break;\n default:\n collector.push(token);\n }\n }\n\n return nestedTokens;\n }\n\n /**\n * A simple string scanner that is used by the template parser to find\n * tokens in template strings.\n */\n function Scanner (string) {\n this.string = string;\n this.tail = string;\n this.pos = 0;\n }\n\n /**\n * Returns `true` if the tail is empty (end of string).\n */\n Scanner.prototype.eos = function eos () {\n return this.tail === '';\n };\n\n /**\n * Tries to match the given regular expression at the current position.\n * Returns the matched text if it can match, the empty string otherwise.\n */\n Scanner.prototype.scan = function scan (re) {\n var match = this.tail.match(re);\n\n if (!match || match.index !== 0)\n return '';\n\n var string = match[0];\n\n this.tail = this.tail.substring(string.length);\n this.pos += string.length;\n\n return string;\n };\n\n /**\n * Skips all text until the given regular expression can be matched. Returns\n * the skipped string, which is the entire tail if no match can be made.\n */\n Scanner.prototype.scanUntil = function scanUntil (re) {\n var index = this.tail.search(re), match;\n\n switch (index) {\n case -1:\n match = this.tail;\n this.tail = '';\n break;\n case 0:\n match = '';\n break;\n default:\n match = this.tail.substring(0, index);\n this.tail = this.tail.substring(index);\n }\n\n this.pos += match.length;\n\n return match;\n };\n\n /**\n * Represents a rendering context by wrapping a view object and\n * maintaining a reference to the parent context.\n */\n function Context (view, parentContext) {\n this.view = view;\n this.cache = { '.': this.view };\n this.parent = parentContext;\n }\n\n /**\n * Creates a new context using the given view with this context\n * as the parent.\n */\n Context.prototype.push = function push (view) {\n return new Context(view, this);\n };\n\n /**\n * Returns the value of the given name in this context, traversing\n * up the context hierarchy if the value is absent in this context's view.\n */\n Context.prototype.lookup = function lookup (name) {\n var cache = this.cache;\n\n var value;\n if (cache.hasOwnProperty(name)) {\n value = cache[name];\n } else {\n var context = this, names, index, lookupHit = false;\n\n while (context) {\n if (name.indexOf('.') > 0) {\n value = context.view;\n names = name.split('.');\n index = 0;\n\n /**\n * Using the dot notion path in `name`, we descend through the\n * nested objects.\n *\n * To be certain that the lookup has been successful, we have to\n * check if the last object in the path actually has the property\n * we are looking for. We store the result in `lookupHit`.\n *\n * This is specially necessary for when the value has been set to\n * `undefined` and we want to avoid looking up parent contexts.\n **/\n while (value != null && index < names.length) {\n if (index === names.length - 1)\n lookupHit = hasProperty(value, names[index]);\n\n value = value[names[index++]];\n }\n } else {\n value = context.view[name];\n lookupHit = hasProperty(context.view, name);\n }\n\n if (lookupHit)\n break;\n\n context = context.parent;\n }\n\n cache[name] = value;\n }\n\n if (isFunction(value))\n value = value.call(this.view);\n\n return value;\n };\n\n /**\n * A Writer knows how to take a stream of tokens and render them to a\n * string, given a context. It also maintains a cache of templates to\n * avoid the need to parse the same template twice.\n */\n function Writer () {\n this.cache = {};\n }\n\n /**\n * Clears all cached templates in this writer.\n */\n Writer.prototype.clearCache = function clearCache () {\n this.cache = {};\n };\n\n /**\n * Parses and caches the given `template` and returns the array of tokens\n * that is generated from the parse.\n */\n Writer.prototype.parse = function parse (template, tags) {\n var cache = this.cache;\n var tokens = cache[template];\n\n if (tokens == null)\n tokens = cache[template] = parseTemplate(template, tags);\n\n return tokens;\n };\n\n /**\n * High-level method that is used to render the given `template` with\n * the given `view`.\n *\n * The optional `partials` argument may be an object that contains the\n * names and templates of partials that are used in the template. It may\n * also be a function that is used to load partial templates on the fly\n * that takes a single argument: the name of the partial.\n */\n Writer.prototype.render = function render (template, view, partials) {\n var tokens = this.parse(template);\n var context = (view instanceof Context) ? view : new Context(view);\n return this.renderTokens(tokens, context, partials, template);\n };\n\n /**\n * Low-level method that renders the given array of `tokens` using\n * the given `context` and `partials`.\n *\n * Note: The `originalTemplate` is only ever used to extract the portion\n * of the original template that was contained in a higher-order section.\n * If the template doesn't use higher-order sections, this argument may\n * be omitted.\n */\n Writer.prototype.renderTokens = function renderTokens (tokens, context, partials, originalTemplate) {\n var buffer = '';\n\n var token, symbol, value;\n for (var i = 0, numTokens = tokens.length; i < numTokens; ++i) {\n value = undefined;\n token = tokens[i];\n symbol = token[0];\n\n if (symbol === '#') value = this.renderSection(token, context, partials, originalTemplate);\n else if (symbol === '^') value = this.renderInverted(token, context, partials, originalTemplate);\n else if (symbol === '>') value = this.renderPartial(token, context, partials, originalTemplate);\n else if (symbol === '&') value = this.unescapedValue(token, context);\n else if (symbol === 'name') value = this.escapedValue(token, context);\n else if (symbol === 'text') value = this.rawValue(token);\n\n if (value !== undefined)\n buffer += value;\n }\n\n return buffer;\n };\n\n Writer.prototype.renderSection = function renderSection (token, context, partials, originalTemplate) {\n var self = this;\n var buffer = '';\n var value = context.lookup(token[1]);\n\n // This function is used to render an arbitrary template\n // in the current context by higher-order sections.\n function subRender (template) {\n return self.render(template, context, partials);\n }\n\n if (!value) return;\n\n if (isArray(value)) {\n for (var j = 0, valueLength = value.length; j < valueLength; ++j) {\n buffer += this.renderTokens(token[4], context.push(value[j]), partials, originalTemplate);\n }\n } else if (typeof value === 'object' || typeof value === 'string' || typeof value === 'number') {\n buffer += this.renderTokens(token[4], context.push(value), partials, originalTemplate);\n } else if (isFunction(value)) {\n if (typeof originalTemplate !== 'string')\n throw new Error('Cannot use higher-order sections without the original template');\n\n // Extract the portion of the original template that the section contains.\n value = value.call(context.view, originalTemplate.slice(token[3], token[5]), subRender);\n\n if (value != null)\n buffer += value;\n } else {\n buffer += this.renderTokens(token[4], context, partials, originalTemplate);\n }\n return buffer;\n };\n\n Writer.prototype.renderInverted = function renderInverted (token, context, partials, originalTemplate) {\n var value = context.lookup(token[1]);\n\n // Use JavaScript's definition of falsy. Include empty arrays.\n // See https://github.com/janl/mustache.js/issues/186\n if (!value || (isArray(value) && value.length === 0))\n return this.renderTokens(token[4], context, partials, originalTemplate);\n };\n\n Writer.prototype.renderPartial = function renderPartial (token, context, partials) {\n if (!partials) return;\n\n var value = isFunction(partials) ? partials(token[1]) : partials[token[1]];\n if (value != null)\n return this.renderTokens(this.parse(value), context, partials, value);\n };\n\n Writer.prototype.unescapedValue = function unescapedValue (token, context) {\n var value = context.lookup(token[1]);\n if (value != null)\n return value;\n };\n\n Writer.prototype.escapedValue = function escapedValue (token, context) {\n var value = context.lookup(token[1]);\n if (value != null)\n return mustache.escape(value);\n };\n\n Writer.prototype.rawValue = function rawValue (token) {\n return token[1];\n };\n\n mustache.name = 'mustache.js';\n mustache.version = '2.3.2';\n mustache.tags = [ '{{', '}}' ];\n\n // All high-level mustache.* functions use this writer.\n var defaultWriter = new Writer();\n\n /**\n * Clears all cached templates in the default writer.\n */\n mustache.clearCache = function clearCache () {\n return defaultWriter.clearCache();\n };\n\n /**\n * Parses and caches the given template in the default writer and returns the\n * array of tokens it contains. Doing this ahead of time avoids the need to\n * parse templates on the fly as they are rendered.\n */\n mustache.parse = function parse (template, tags) {\n return defaultWriter.parse(template, tags);\n };\n\n /**\n * Renders the `template` with the given `view` and `partials` using the\n * default writer.\n */\n mustache.render = function render (template, view, partials) {\n if (typeof template !== 'string') {\n throw new TypeError('Invalid template! Template should be a \"string\" ' +\n 'but \"' + typeStr(template) + '\" was given as the first ' +\n 'argument for mustache#render(template, view, partials)');\n }\n\n return defaultWriter.render(template, view, partials);\n };\n\n // This is here for backwards compatibility with 0.4.x.,\n /*eslint-disable */ // eslint wants camel cased function name\n mustache.to_html = function to_html (template, view, partials, send) {\n /*eslint-enable*/\n\n var result = mustache.render(template, view, partials);\n\n if (isFunction(send)) {\n send(result);\n } else {\n return result;\n }\n };\n\n // Export the escaping function so that the user may override it.\n // See https://github.com/janl/mustache.js/issues/244\n mustache.escape = escapeHtml;\n\n // Export these mainly for testing, but also for advanced usage.\n mustache.Scanner = Scanner;\n mustache.Context = Context;\n mustache.Writer = Writer;\n\n return mustache;\n}));\n","module.exports = require(\"regenerator-runtime\");\n","function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}"],"sourceRoot":""}